Scott Foust

Hello, I'm

Scott Foust

Technical artist and programmer with more than 11 published titles, working where art, code and games meet.

Background

I'm a technical artist and programmer. Over my career I've shipped more than 11 published titles, working across tech art, scripting and C#, and building prototypes in Unity along the way. My roots are in drawing and 3D art, and I've always been drawn to the technical side of making images move.

Interests

Procedural generation

Terrain from noise and tile sets, and animation that evolves on its own.

Games with a purpose

Using game mechanics to change real-world behavior and train people for hard situations.

Rendering & graphics

Ray tracing from scratch, RenderMan shaders and HDR lighting.

Drawing

Figure and portrait drawing, where it all started.

Endeavors

Selected prototypes and experiments. The original web builds used the long-retired Unity Web Player, so videos are linked where available.

Drawings

A few pieces I drew in 2000 while taking part-time classes at the Art Institute of California in San Francisco.

Say hello

The best way to reach me is by email.

scott@sfoust.net